GSD 541
Fall 2026 Part of Term 1
Part of Term 1
Aug 24-Dec 9
Aug 24-Dec 9
Tools & Techniques: Contemporary Techniques of Game Production
Credit: 4 hours.
The phases of the video game production process, how they are managed, and the potential for issues that can arise in the development cycle. Students will work as schedulers and team managers within a simulation of the development cycle for a major video game.
Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.
Section Status updates every 10 minutes.