GSD 541

Fall 2026 Part of Term 1

Part of Term 1
Aug 24-Dec 9
Tools & Techniques: Contemporary Techniques of Game Production

Credit: 4 hours.

The phases of the video game production process, how they are managed, and the potential for issues that can arise in the development cycle. Students will work as schedulers and team managers within a simulation of the development cycle for a major video game.

Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.

Section Status updates every 10 minutes.
GSD 541 class schedule data for fall 2026
Status CRN Type Section Time Day Location Instructor Section Details
3
81677
Online
1
ARRANGED
n.a.
n.a.
Thayn, J
Availability:
Open (Restricted)
Part of Term:
1
Date Range:
08/24/26-12/09/26
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
COURSE EXPLORER
Email: Course Explorer Feedback

OFFICE OF THE REGISTRAR | 901 W. Illinois Street, Urbana, Illinois 61801

Site developed by: Technology Services at Illinois | UNIVERSITY OF ILLINOIS URBANA-CHAMPAIGN
1102 Digital Computer Laboratory | MC-256 | Urbana, IL 61801 | phone 217-244-7000