ENGL 253

Fall 2024 All Classes

All Classes
Topics in Literature and New Media

Credit: 3 hours.

Introduction to the role technological invention has played in history of print media and how literary aesthetics are changing with the advent of new media, such as software, video games, and graphic novels. We will consider material formats, genres, and modes of production along with the cultural, political, and societal implications of different forms and formats.

May be repeated in separate terms up to 6 hours.

This course satisfies the General Education Criteria in Fall 2022 for:

Humanities – Lit & Arts
ENGL 253 class schedule data for fall 2024
CRN Type Section Time Day Location Instructor Section Details
65156
Lecture-Discussion
F
12:30PM -1:45PM
TR
321 Gregory Hall
Koepke, C
Part of Term:
1
Date Range:
08/26/24-12/11/24
Degree Notes:
Humanities - Lit & Arts course.
Section Info:
FA24 ENGL 253 - Topics in Lit and New Media - Carson Koepke - New Media Franchises: The New is You - Author writes book. Publisher publishes book. Mass audience reads book. Repeat. So goes the traditional model for the distribution of print media. The same could be said of film. With the rise of new media, however, storytelling is no longer a one-way street. New media are digital. They are interactive. They are arguably democratic. In this course, we will consider how digital technologies have allowed consumers of literature to exert control over the works and franchises they love, while creators and franchise owners have sought to maintain relevance (and make oodles of money) through multimedia and transmedia ventures such as Pokémon, Harry Potter, Star Wars, the Marvel Cinematic Universe, and other IPs. Questions that we will ask include: How have video games and virtual worlds influenced storytelling techniques? To what extent do fans of franchises influence artistic choices and narrative outcomes? Does the new media phenomenon contribute positively to inclusion and diversity of representation? Have fan fiction and fan-driven forums troubled the idea of canonicity? Where can the Author be found among the many script writers, programmers, players, producers, media moguls, and other stakeholders?
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