RST 226

Spring 2026 All Classes

All Classes

Credit: 3 hours.

This course introduces the study of the role of video games and esports in society. It explores how the design, implementation, and culture of esports connects with themes related to health, socialization, community development, economic development, and nationhood. Specific focus will be placed on the esports industry broadly defined, including individual stakeholders, game developers and publishers, communication and distribution platforms, live events and venues, and the broader cultural impact of esports.

RST 226 class schedule data for spring 2026
CRN Type Section Time Day Location Instructor Section Details
78078
Lecture-Discussion
A
2:00PM -3:20PM
TR
241 Wohlers Hall
Fredericks, J
Part of Term:
B
Date Range:
03/16/26-05/06/26
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