RST 226
Spring 2026 All Classes
Credit: 3 hours.
This course introduces the study of the role of video games and esports in society. It explores how the design, implementation, and culture of esports connects with themes related to health, socialization, community development, economic development, and nationhood. Specific focus will be placed on the esports industry broadly defined, including individual stakeholders, game developers and publishers, communication and distribution platforms, live events and venues, and the broader cultural impact of esports.
| CRN | Type | Section | Time | Day | Location | Instructor | Section Details | |
|---|---|---|---|---|---|---|---|---|
|
78078
|
Lecture-Discussion
|
A
|
2:00PM
-3:20PM
|
TR
|
241 Wohlers Hall
|
Fredericks, J
|
|