RST 226

spring 2026
 
All Classes

Credit: 3 hours.

This course introduces the study of the role of video games and esports in society. It explores how the design, implementation, and culture of esports connects with themes related to health, socialization, community development, economic development, and nationhood. Specific focus will be placed on the esports industry broadly defined, including individual stakeholders, game developers and publishers, communication and distribution platforms, live events and venues, and the broader cultural impact of esports.

Closed
Section Status Closed
Open
Section Status Open
Pending
Section Status Pending
Open (Restricted)
Section Status Open (Restricted)
Unknown
Section Status Unknown
Detail Status CRN Type Section Time Day Location Instructor