GSD 390

Spring 2026 All Classes

All Classes
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for both Letter and S/U grading. May be repeated if topics vary.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2026
CRN Type Section Time Day Location Instructor Section Details
78170
Laboratory-Discussion
AG
9:00AM -11:45AM
F
0060 Siebel Center for Design
Velazquez, J
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Animation for Games
Section Info:
This course is designed to build a strong foundation for Game Art Animation. You will become familiar with Blender’s interface and navigating both 2D and 3D workspaces, build a strong working knowledge of the basics for animation and design.
74893
Lecture-Discussion
DBU
2:00PM -4:50PM
M
0060 Siebel Center for Design
Baird, D
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Introduction to Unreal
Section Info:
This course is intended to be a beginning introduction to the video game development engine Unreal Engine. Starting from the ground up, it will introduce you to the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for both experienced developers who wish to learn about UE and how it functions, as well as beginners who wish to start making headway into game development & design. BYOL course (Bring Your Own Laptop).
77359
Laboratory-Discussion
DHP
3:30PM -4:50PM
MW
123 English Building
Hopping, D
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Improv for Games
Section Info:
Whether you've seen it in your favorite Tabletop Role Playing game, on a television show like Whose Line is it Anyway, or in person at Second City, improvisation is everywhere. In this course, students will learn and practice basic improvisational techniques, with the goal of exploring fictional characters and scenarios in and around games and game design. Students will also get the opportunity to create new Improv games, and approach the space from a designer's perspective. No theater or game design experience is required!
75999
Online
JAI
ARRANGED
n.a.
n.a.
Hurtado Duarte, P
Part of Term:
B
Date Range:
03/16/26-05/06/26
Credit:
1 hours
Section Title:
AI Systems in Games
Section Info:
Guided exploration of AI tools and how they can be used to design and build games.
75015
Laboratory-Discussion
JVA
9:00AM -11:45AM
M
0060 Siebel Center for Design
Velazquez, J
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Intro to 3D Game Art
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3d models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS.
76141
Laboratory-Discussion
MCR
9:00AM -11:20AM
T
1002 Siebel Center for Design
Curtin, M
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Concept Art for Video Games
Section Info:
This course teaches students how to collaboratively generate video game concept art, gain industry perspective, and prepare for the role through a simulated studio’s pre-production lifecycle. Students will leave the class with a visual record of their work to showcase to potential employers. To fully benefit from the course, a level of proficiency and confidence in drawing is recommended. Students can work in either traditional or digital mediums (BYOL for digital).
77029
Lecture-Discussion
WH
2:00PM -3:20PM
TR
212 David Kinley Hall
Helmke, W
Part of Term:
1
Date Range:
01/20/26-05/06/26
Credit:
3 hours
Section Title:
Japan's "Media Mix"
Section Info:
Long before Hollywood embraced cinematic universes, Japan was pioneering cross-media storytelling through its “media mix” strategy—seamlessly blending manga, anime, games, and novels into expansive narrative worlds. This course dives into the history, creativity, and global impact of Japan’s media mix, inviting students to explore iconic examples and craft their own interconnected media experiences.
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