CS 415
Spring 2026 Part of Term 1
Jan 20-May 6
Credit: 3 OR 4 hours.
A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines.
3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.
| CRN | Type | Section | Time | Day | Location | Instructor | Section Details | |
|---|---|---|---|---|---|---|---|---|
|
76058
|
Discussion/
Recitation
Online
|
CSP
CSP
|
ARRANGED
ARRANGED
|
n.a.
n.a.
|
Illini Center
n.a.
|
Shaffer, E
Shaffer, E
|
|
|
|
74907
|
Online Lecture
|
GG
|
11:00AM
-12:15PM
|
T
|
n.a.
|
Shaffer, E
|
|
|
|
74906
|
Online Lecture
|
GU
|
11:00AM
-12:15PM
|
T
|
n.a.
|
Shaffer, E
|
|
|
|
76059
|
Discussion/
Recitation
Online
|
MC4
MC4
|
ARRANGED
ARRANGED
|
n.a.
n.a.
|
ARR Illini Center
n.a.
|
Shaffer, E
Shaffer, E
|
|