CS 415

spring 2026
 
All Classes

Credit: 3 OR 4 hours.

A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines.

3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.

Closed
Section Status Closed
Open
Section Status Open
Pending
Section Status Pending
Open (Restricted)
Section Status Open (Restricted)
Unknown
Section Status Unknown
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