|
|
4
|
|
80760
|
Laboratory-Discussion
|
3DG
|
9:30AM
-12:10PM
|
T
|
0060 Siebel Center for Design
|
Velazquez, J
|
- Availability:
- CrossListOpen (Restricted)
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 4 hours
- Section Title:
- 3D MODELING
- Section Info:
- This course provides an in-depth introduction to 3D modeling using Blender, an industry-standard open-source tool widely used in game development, visual effects, and digital content creation. Explore essential 3D concepts, master foundational modeling techniques, and adopt best practices for efficient workflows.
- Restriction(s):
-
Restricted to Graduate - Urbana-Champaign.
|
|
|
4
|
|
80759
|
Laboratory-Discussion
|
3DU
|
9:30AM
-12:10PM
|
T
|
0060 Siebel Center for Design
|
Velazquez, J
|
- Availability:
- CrossListOpen (Restricted)
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 3 hours
- Section Title:
- 3D MODELING
- Section Info:
- This course provides an in-depth introduction to 3D modeling using Blender, an industry-standard open-source tool widely used in game development, visual effects, and digital content creation. Explore essential 3D concepts, master foundational modeling techniques, and adopt best practices for efficient workflows.
- Restriction(s):
-
Not intended for students with Freshman or Sophomore class standing. Restricted to Undergrad - Urbana-Champaign.
|
|
|
2
|
|
79995
|
Laboratory-Discussion
|
ADS
|
11:00AM
-12:20PM
|
MW
|
FAB LAB Art-East Annex, Studio 2
|
Schultz, A
|
- Availability:
- CrossListOpen
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Section Title:
- Escape Room Design
- Section Info:
- Meets with THEA 402: Escape Room Design
|
|
|
4
|
|
80739
|
Laboratory-Discussion
|
KMS
|
10:00AM
-12:00PM
|
WF
|
Location Pending
|
Starks, K
|
- Availability:
- CrossListOpen (Restricted)
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Special Approval:
- Instructor Approval Required
- Section Title:
- Critical Games Research
|
|
|
5
|
|
81632
|
Lecture-Discussion
|
TS
|
12:30PM
-1:45PM
|
MW
|
61 English Building
|
Sanders, T
|
- Availability:
- Closed
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 3 hours
- Section Title:
- Storymaking
- Section Info:
- In Storymaking, we’ll explore the wide array of conceptual and technical strategies, or “craft,” across the spectrum of contemporary narrative arts: short fiction, novels, film, video games, graphic novels, television, picture books, theater—all art forms centered around story. Working from a creator’s point of view, we’ll deconstruct the storytelling tools, techniques, and processes used in these varied narrative fields, while also emphasizing foundational concepts of storymaking across form and genre. In other words, we will read and watch and listen and play. We will break down film scenes, close-read short fiction, explore ludonarrative game arcs, and contemplate many other form-specific aspects of storycraft. We’ll examine multi-form adaptations such as The Last of Us (video game and TV show), Jaws (novel and film), and Kindred (novel and graphic novel). We’ll also have guests visiting class from time to time, working practitioners in their narrative fields. Although not a workshop, Storymaking culminates in a final project in a narrative form chosen by the student and instructor, to be shared with the class.
- Restriction(s):
-
Not intended for students with Freshman class standing. Restricted to Undergrad - Urbana-Champaign.
|
|
|
5
|
|
81633
|
Lecture-Discussion
|
TSG
|
12:30PM
-1:45PM
|
MW
|
61 English Building
|
Sanders, T
|
- Availability:
- Closed
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 4 hours
- Section Title:
- Storymaking
- Section Info:
- In Storymaking, we’ll explore the wide array of conceptual and technical strategies, or “craft,” across the spectrum of contemporary narrative arts: short fiction, novels, film, video games, graphic novels, television, picture books, theater—all art forms centered around story. Working from a creator’s point of view, we’ll deconstruct the storytelling tools, techniques, and processes used in these varied narrative fields, while also emphasizing foundational concepts of storymaking across form and genre. In other words, we will read and watch and listen and play. We will break down film scenes, close-read short fiction, explore ludonarrative game arcs, and contemplate many other form-specific aspects of storycraft. We’ll examine multi-form adaptations such as The Last of Us (video game and TV show), Jaws (novel and film), and Kindred (novel and graphic novel). We’ll also have guests visiting class from time to time, working practitioners in their narrative fields. Although not a workshop, Storymaking culminates in a final project in a narrative form chosen by the student and instructor, to be shared with the class.
- Restriction(s):
-
Restricted to Graduate - Urbana-Champaign.
|
|
|
4
|
|
81723
|
Lecture-Discussion
|
WHG
|
3:30PM
-4:45PM
|
MW
|
140 Henry Administration Bldg
|
Helmke, W
|
- Availability:
- CrossListOpen (Restricted)
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 4 hours
- Section Title:
- Japan's "Media Mix"
- Section Info:
- Long before Hollywood embraced cinematic universes, Japan was pioneering cross-media storytelling through its “media mix” strategy—seamlessly blending manga, anime, games, and novels into expansive narrative worlds. This course dives into the history, creativity, and global impact of Japan’s media mix, inviting students to explore iconic examples and craft their own interconnected media experiences.
- Restriction(s):
-
Restricted to students with Graduate class standing.
|
|
|
4
|
|
81724
|
Lecture-Discussion
|
WHU
|
3:30PM
-4:45PM
|
MW
|
140 Henry Administration Bldg
|
Helmke, W
|
- Availability:
- CrossListOpen (Restricted)
- Part of Term:
- 1
- Date Range:
- 08/24/26-12/09/26
- Credit:
- 3 hours
- Section Title:
- Japan's "Media Mix"
- Section Info:
- Long before Hollywood embraced cinematic universes, Japan was pioneering cross-media storytelling through its “media mix” strategy—seamlessly blending manga, anime, games, and novels into expansive narrative worlds. This course dives into the history, creativity, and global impact of Japan’s media mix, inviting students to explore iconic examples and craft their own interconnected media experiences.
- Restriction(s):
-
Not intended for students with Graduate class standing.
|