ARCH 593

Spring 2025 All Classes

All Classes
Special Problems in Detail and Fabrication

Credit: 2 TO 4 hours.

The investigation and study of the design and fabrication of architectural components and assemblies.

May be repeated as topics vary to a maximum of 12 hours. Prerequisite: Restricted to Graduate Students.

ARCH 593 class schedule data for spring 2025
CRN Type Section Time Day Location Instructor Section Details
52986
Seminar
DP
2:00PM -4:50PM
R
1000 Siebel Center for Design
Nazmeeva, A
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
DIS-PLAY
Section Info:
DIS-PLAY Architecture seniors may request permission to register for this course. Drawing from Arturo Escobar's concept of the pluriverse - “a world where many worlds fit” - and Yuk Hui's cosmotechnics - the technological practices as grounded in their situated cultural contexts - DIS-PLAY aims to provoke alternative ways of thinking and designing. How can we shape other worlds and learn from the diverse realities that currently coexist? How can we embrace other ways of knowing, practicing counter-realities, and devising ethical technologies? In this seminar, students will engage in transmedia projects combining physical and digital storytelling, using tools like Unreal Engine to explore the role of technology in co-creating our world(s). Through theoretical inquiry and creative practice, we’ll critically examine how technologies mediate and mold our social, political, and cultural landscapes. How can spatial storytelling and virtual assemblages with emerging tech—like gaming engines—open new avenues for compelling narratives? How do we harness, bend, and subvert these tools to prototype and imagine alternative, feminist, post-human, and non-capitalist futures? While the primary tool of the seminar will be Unreal Engine, the students will also explore a broader range of media – from performance, writing and making, to other simulation and animation softwares, generative AI tools and more. To join the course, no prior knowledge of Unreal Engine, critical worldbuilding, speculative design or interdisciplinary inquiry is required.
Restriction(s):
Not intended for Graduate - Urbana-Champaign.
47481
Seminar
SGL
1:00PM -3:50PM
R
205 Architecture Building
Altshuler, J
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Supergraphic Landscapes
Section Info:
Topic: Supergraphic Landscapes from Wayfinding to Worldmaking Architecture Graduate Seminar; Architecture seniors may request permission to register for this course.
Restriction(s):
Not intended for Graduate - Urbana-Champaign.
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