RST 216

fall 2025
 
All Classes
Technology in Recreation, Sport and Tourism

Credit: 3 hours.

Assist students in understanding technological advances in recreation, sport and tourism behavior and management through virtual reality (VR) demonstrations and class debates; discuss technology adoption rates in eastern and western cultures and contexts by examining global trends in technology innovations; and critiquing technology’s impacts on personal lives, experiences, and worldviews.

Closed
Section Status Closed
Open
Section Status Open
Pending
Section Status Pending
Open (Restricted)
Section Status Open (Restricted)
Unknown
Section Status Unknown
Detail Status CRN Type Section Time Day Location Instructor