GSD 522
Fall 2025 Part of Term B
Oct 20-Dec 10
Credit: 4 hours.
Advanced techniques for exploring modern 3D artistry for game development. From characters to environments, students will gain a comprehensive skillset in creating immersive game visuals, equipping them with 3D modeling and design to craft captivating game assets, building a strong foundation for Game Art Development. Blender, a powerful 3D creation software used by game development and special effects studios, will be used; students are expected to be familiar with Blender's interface, navigation, and tools.
Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.
| CRN | Type | Section | Time | Day | Location | Instructor | Section Details | |
|---|---|---|---|---|---|---|---|---|
|
81043
|
Online
|
B
|
ARRANGED
|
n.a.
|
n.a.
|
Hurtado Duarte, P
|
|