GSD 522

Fall 2025 Part of Term B

Part of Term B
Oct 20-Dec 10
Tools & Techniques: Contemporary Techniques of 3D Art for Games

Credit: 4 hours.

Advanced techniques for exploring modern 3D artistry for game development. From characters to environments, students will gain a comprehensive skillset in creating immersive game visuals, equipping them with 3D modeling and design to craft captivating game assets, building a strong foundation for Game Art Development. Blender, a powerful 3D creation software used by game development and special effects studios, will be used; students are expected to be familiar with Blender's interface, navigation, and tools.

Prerequisite: Credit or concurrent enrollment in GSD 511, or consent of instructor.

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GSD 522 class schedule data for fall 2025
CRN Type Section Time Day Location Instructor Section Details
81043
Online
B
ARRANGED
n.a.
n.a.
Hurtado Duarte, P
Part of Term:
B
Date Range:
10/20/25-12/10/25
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
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