GSD 390

Fall 2025 Part of Term B

Part of Term B
Oct 20-Dec 10
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for both Letter and S/U grading. May be repeated if topics vary.

Section Status updates every 10 minutes.
GSD 390 class schedule data for fall 2025
CRN Type Section Time Day Location Instructor Section Details
78600
Laboratory-Discussion
DHP
2:00PM -3:50PM
MW
243 Armory
Hopping, D
Part of Term:
B
Date Range:
10/20/25-12/10/25
Credit:
2 hours
Section Title:
Improv for Games
Section Info:
Whether you've seen it in your favorite Tabletop Role Playing game, on a television show like Whose Line is it Anyway, or in person at Second City, improvisation is everywhere. In this course, students will learn and practice basic improvisational techniques, with the goal of exploring fictional characters and scenarios in and around games and game design. Students will also get the opportunity to create new Improv games, and approach the space from a designer's perspective. No theater or game design experience is required!
78012
Laboratory
JGP
1:00PM -2:50PM
T
Location Pending
Hurtado Duarte, P
Part of Term:
B
Date Range:
10/20/25-12/10/25
Credit:
1 hours
Section Title:
AI Systems in Games
Section Info:
Guided exploration of AI tools and how they can be used to design and build games.
80772
Laboratory-Discussion
U2D
2:00PM -3:50PM
TR
0060 Siebel Center for Design
Baird, D
Part of Term:
B
Date Range:
10/20/25-12/10/25
Credit:
2 hours
Section Title:
Unreal Engine: 2D Deep Dive
Section Info:
This course is intended to be a deeper dive into the 2D/2.5D systems of the video game development engine Unreal Engine. We'll be covering the Paper2D and PaperZD systems. Over the course of the class you will be putting together a series of simple demos that can be used as both a personal reference for what you've learned as well as a demo for your portfolio. The course is intended for both those with beginner experience in Unreal Engine or experienced developers who wish to learn more about Unreal Engine and its 2D systems.
79793
Online
UTP
6:00PM -9:00PM
R
n.a.
Song, A
Starks, K
Part of Term:
B
Date Range:
10/20/25-12/10/25
Credit:
2 hours
Section Title:
Unity Programming in C#
Section Info:
The focus of this course is learning to write clean, efficient C# scripts in the Unity game engine to control gameplay mechanics, user input, physics interactions, UI systems, and more. Through a series of guided projects and creative challenges, you’ll gain practical experience with object-oriented programming concepts, the fundamentals of C# and Unity's core tools and architecture. Prior programming experience isn't required, but it is helpful.
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