GSD 390

Spring 2024 Part of Term 1

Part of Term 1
Jan 16-May 1
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2024
CRN Type Section Time Day Location Instructor Section Details
76055
Laboratory-Discussion
ANJ
10:00AM -12:30PM
R
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Animation for Games
74996
Laboratory-Discussion
ASH
9:30AM -10:50AM
TR
182 Armory
Schultz, A
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Theatrical Table-Top Design
Section Info:
In this project-based course, students will utilize immersive storytelling and transmedia play techniques to transform scenes from iconic plays and musicals into engaging, one-shot TTRPG experiences.
74893
Lecture-Discussion
DBU
2:00PM -4:50PM
R
G8A Literatures, Cultures, & Ling
Baird, D
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Introduction to Unreal
Section Info:
This course is intended to be a beginning introduction to the video game development engine Unreal Engine. Starting from the ground up, it will introduce you to the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for both experienced developers who wish to learn about UE and how it functions, as well as beginners who wish to start making headway into game development & design. BYOL course (Bring Your Own Laptop).
75015
Laboratory-Discussion
JVA
1:00PM -3:20PM
T
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
1 hours
Section Title:
Introduction to Blender
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3-D models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS. Beginners welcome! The only prerequisite is an understanding of how to use a computer.
74968
Laboratory
WGP
5:00PM -6:40PM
M
182 Armory
Gillespie, W
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Literature Lab: Books as Games
Section Info:
Literature Laboratory explores traditions of constrained, experimental, and electronic literature, with an emphasis on multi-sequential storytelling. Students will explore a variety of unique writing practices, from Choose-Your-Own-Adventure through the Oulipo, to see how writers have fused literature with play, and to learn techniques applicable to fiction, poetry, hybrid, game design, and digital media.
COURSE EXPLORER
Email: Course Explorer Feedback

OFFICE OF THE REGISTRAR | 901 W. Illinois Street, Urbana, Illinois 61801

Site developed by: Technology Services at Illinois | UNIVERSITY OF ILLINOIS URBANA-CHAMPAIGN
1102 Digital Computer Laboratory | MC-256 | Urbana, IL 61801 | phone 217-244-7000