GSD 390

Spring 2024 All Classes

All Classes
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2024
CRN Type Section Time Day Location Instructor Section Details
76055
Laboratory-Discussion
ANJ
10:00AM -12:30PM
R
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Animation for Games
74996
Laboratory-Discussion
ASH
9:30AM -10:50AM
TR
182 Armory
Schultz, A
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Theatrical Table-Top Design
Section Info:
In this project-based course, students will utilize immersive storytelling and transmedia play techniques to transform scenes from iconic plays and musicals into engaging, one-shot TTRPG experiences.
74893
Lecture-Discussion
DBU
2:00PM -4:50PM
R
G8A Literatures, Cultures, & Ling
Baird, D
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Introduction to Unreal
Section Info:
This course is intended to be a beginning introduction to the video game development engine Unreal Engine. Starting from the ground up, it will introduce you to the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for both experienced developers who wish to learn about UE and how it functions, as well as beginners who wish to start making headway into game development & design. BYOL course (Bring Your Own Laptop).
75999
Online
JAI
1:30PM -3:30PM
R
n.a.
Velazquez, J
Part of Term:
B
Date Range:
03/11/24-05/01/24
Credit:
1 hours
Section Title:
AI Systems in Games
Section Info:
-
75015
Laboratory-Discussion
JVA
1:00PM -3:20PM
T
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
1 hours
Section Title:
Introduction to Blender
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3-D models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS. Beginners welcome! The only prerequisite is an understanding of how to use a computer.
76141
Laboratory-Discussion
MCR
10:00AM -11:50AM
T
0060 Siebel Center for Design
Curtin, M
Part of Term:
B
Date Range:
03/11/24-05/01/24
Credit:
1 hours
Section Title:
Concept Art for Video Games
Section Info:
This course teaches students how to collaboratively generate video game concept art, gain industry perspective, and prepare for the role through a simulated studio’s pre-production lifecycle. Students will leave the class with a visual record of their work to showcase to potential employers. To fully benefit from the course, a level of proficiency and confidence in drawing is recommended. Students can work in either traditional or digital mediums (BYOL for digital).
75016
Laboratory-Discussion
RPG
2:00PM -3:50PM
W
0060 Siebel Center for Design
Baird, D
Part of Term:
B
Date Range:
03/11/24-05/01/24
Credit:
1 hours
Section Title:
2D Game Design with RPG Maker
Section Info:
An introduction to the design behind 2D games. You will become proficient in RPG Maker MZ, a game engine designed for 2D forced perspective games. By the end of class you will have developed a small demo for personal reference for what you've learned as well as for your portfolio. No prior programming knowledge is required for students to be successful in the course. BYOL course (Bring Your Own Laptop). Students must purchase their own license of RPG Maker MZ.
74959
Laboratory-Discussion
TJS
1:00PM -2:50PM
W
ARR Grainger Engineering Library
Toenjes, J
Part of Term:
B
Date Range:
03/11/24-05/01/24
Credit:
1 hours
Section Title:
Human Animation for VR
Section Info:
Creation and implementation of human animation in virtual reality through use of various motion capture technologies. Rigging skeletons and mapping animations onto avatars in Unreal Engine to create a database of publicly available animations, culminating in a VR application created by students in the class.
74997
Laboratory-Discussion
U2D
2:00PM -3:50PM
W
301 Architecture Building
Baird, D
Part of Term:
A
Date Range:
01/16/24-03/08/24
Credit:
1 hours
Section Title:
Unreal Engine: 2D Deep Dive
Section Info:
This course is intended to be a deeper dive into the 2D/2.5D systems of the video game development engine Unreal Engine. We'll be covering the Paper2D and PaperZD systems. Over the course of the class you will be putting together a series of simple demos that can be used as both a personal reference for what you've learned as well as a demo for your portfolio. The course is intended for both those with beginner experience in Unreal Engine or experience developers who wish to learn more about Unreal Engine and its 2D systems. BYOL course (Bring Your Own Laptop)
74968
Laboratory
WGP
5:00PM -6:40PM
M
182 Armory
Gillespie, W
Part of Term:
1
Date Range:
01/16/24-05/01/24
Credit:
3 hours
Section Title:
Literature Lab: Books as Games
Section Info:
Literature Laboratory explores traditions of constrained, experimental, and electronic literature, with an emphasis on multi-sequential storytelling. Students will explore a variety of unique writing practices, from Choose-Your-Own-Adventure through the Oulipo, to see how writers have fused literature with play, and to learn techniques applicable to fiction, poetry, hybrid, game design, and digital media.
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