GSD 390

Fall 2024 All Classes

All Classes
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for fall 2024
CRN Type Section Time Day Location Instructor Section Details
77859
Laboratory-Discussion
AN2
12:00PM -2:50PM
W
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
1
Date Range:
08/26/24-12/11/24
Credit:
3 hours
Section Title:
Animation for Games
Section Info:
This course is designed to build a strong foundation for Game Art Animation. You will become familiar with Blender’s interface and navigating both 2D and 3D workspaces, build a strong working knowledge of the basics for animation and design.
78560
Laboratory-Discussion
BLN
12:00PM -2:50PM
M
329 Armory
Velazquez, J
Part of Term:
1
Date Range:
08/26/24-12/11/24
Credit:
3 hours
Section Title:
Intro to 3D Game Art (Blender)
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3d models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS. BYOL course (Bring Your Own Laptop).
78029
Laboratory-Discussion
DBU
2:00PM -4:50PM
R
0060 Siebel Center for Design
Baird, D
Part of Term:
1
Date Range:
08/26/24-12/11/24
Credit:
3 hours
Section Title:
Introduction to Unreal
Section Info:
This course is intended to be a beginning introduction to the video game development engine Unreal Engine. Starting from the ground up, it will introduce you to the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for both experienced developers who wish to learn about UE and how it functions, as well as beginners who wish to start making headway into game development & design. BYOL course (Bring Your Own Laptop).
78600
Laboratory-Discussion
DHP
3:00PM -4:20PM
F
135 English Building
Hopping, D
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
1 hours
Section Title:
Improv for Games
Section Info:
Whether you've seen it in your favorite Tabletop Role Playing game, on a television show like Whose Line is it Anyway, or in person at Second City, improvisation is everywhere. In this course, students will learn and practice basic improvisational techniques, with the goal of exploring fictional characters and scenarios in and around games and game design. Students will also get the opportunity to create new Improv games, and approach the space from a designer's perspective. No theater or game design experience is required!
78614
Online
JAI
1:00PM -2:50PM
T
G8A Literatures, Cultures, & Ling
Velazquez, J
Part of Term:
A
Date Range:
08/26/24-10/18/24
Credit:
1 hours
Section Title:
AI Systems in Games - ChatGPT
78069
Laboratory-Discussion
JCR
1:00PM -2:40PM
M
0036 Campus Instructional Facility
Curtin, M
Part of Term:
A
Date Range:
08/26/24-10/18/24
Credit:
1 hours
Section Title:
Concept Art for Video Games
Section Info:
This course teaches students how to collaboratively generate video game concept art, gain industry perspective, and prepare for the role through a simulated studio’s pre-production lifecycle. Students will leave the class with a visual record of their work to showcase to potential employers. To fully benefit from the course, a level of proficiency and confidence in drawing is recommended. Students can work in either traditional or digital mediums (BYOL for digital).
78012
Laboratory
JGP
1:00PM -2:50PM
T
Location Pending
Velazquez, J
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
1 hours
Section Title:
AI Systems in Games - ChatGPT
Section Info:
This course explores the latest in AI technology, including large language models (LLM)..
78601
Laboratory-Discussion
RPG
1:00PM -2:50PM
T
146 Armory
Baird, D
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
1 hours
Section Title:
2D Game Design with RPG Maker
Section Info:
An introduction to the design behind 2D games. You will become proficient in RPG Maker MZ, a game engine designed for 2D forced perspective games. By the end of class you will have developed a small demo for personal reference for what you've learned as well as for your portfolio. No prior programming knowledge is required for students to be successful in the course. BYOL course (Bring Your Own Laptop). Students must purchase their own license of RPG Maker MZ.
79792
Laboratory-Discussion
UNT
1:00PM -3:00PM
F
Location Pending
Clark, M
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
2 hours
Section Title:
Introduction to Unity
79791
Laboratory-Discussion
URP
ARRANGED
n.a.
Location Pending
Bregermann, J
Part of Term:
1
Date Range:
08/26/24-12/11/24
Credit:
3 hours
Section Title:
Unreal Programming
Section Info:
In the Unreal Programming (C++) course for beginner-level students, I would introduce the fundamentals of C++ programming within the Unreal Engine environment. We would start with the basics of C++ syntax, including variables, data types, loops, and conditional statements. Next, students would learn about object-oriented programming concepts such as classes, inheritance, and polymorphism, and how these are applied in Unreal Engine. I would cover essential topics like memory management, pointers, and references, which are crucial for efficient game development. Students would also gain hands-on experience by writing and integrating C++ code with Unreal Engine to create simple game mechanics, manipulate game objects, and handle player inputs. Additionally, we would explore Unreal Engine’s API and how to use it to extend the functionality of games. By the end of the course, students would have a solid foundation in C++ programming and be capable of developing basic games and interactive applications in Unreal Engine.
79793
Online
UTP
6:00PM -9:00PM
R
n.a.
Song, A
Starks, K
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
2 hours
Section Title:
Unity Programming in C#
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