INFO 416
Spring 2023 Part of Term 1
Jan 17-May 3
Credit: 3 OR 4 hours.
A foray into game studies via makerspace production mediums. Students will study the role of play, tinkering and gaming in design, research and innovation and be challenged to learn a variety of makerspace production tools and techniques to create games. This course will include three major components (1) physical board game design, (2) introductory computer game design and (3) investigation into the narrative themes, artistic production, interaction mechanics and culture that make games engaging. During the course, students will prototype both playable board and video games, followed by iterating through to a final version of a game of their choice. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll.
Additional fees may apply. See Class Schedule. 3 undergraduate hours. 4 graduate hours. Credit is not given for INFO 416 and INFO 490 A/AG "Makerspace: Game Studies" sections.
| CRN | Type | Section | Time | Day | Location | Instructor | Section Details | |
|---|---|---|---|---|---|---|---|---|
|
71857
|
Laboratory-Discussion
|
A
|
11:00AM
-12:20PM
|
TR
|
Art-East Annex, Studio 2
|
Butt, E
|
|
|
|
71858
|
Laboratory-Discussion
|
AG
|
11:00AM
-12:20PM
|
TR
|
Art-East Annex, Studio 2
|
Butt, E
|
|