GWS 204

Fall 2023 All Classes

All Classes

Credit: 3 hours.

Examines the history of gender in videogames, focusing on how movements like #GamerGate, #RaceFail09, internet bullying, doxing and trolling emerged as the coordinated effort to consolidate and maintain videogames and geek culture as the domain of masculinity and whiteness. We also consider how the embodied elements of play as well as the spatial logics of games function to promote and resist representation, and we will end by looking at how games designed by women and people of color are transforming how and why we play games.

Same as ENGL 277 and MACS 204.

GWS 204 class schedule data for fall 2023
CRN Type Section Time Day Location Instructor Section Details
78679
Laboratory-Discussion
GEN
11:00AM -11:50AM
MWF
11 Psychology Building
Starks, K
Part of Term:
1
Date Range:
08/21/23-12/06/23
Credit:
3 hours
Section Info:
Meets with GSD 190. In this course, we will explore the history of gender in videogames, especially the ways by which movements like #GamerGate and #RaceFail09 constituted a coordinated effort to solidify videogames as an exclusive domain of hegemonic masculinity. Also, we will consider representational, embodied and ludic elements of games in their relation to discrimination. Throughout the course, we will engage with games designed by people whose experience of marginalization within the industry, and ‘real-life’ are transforming games, along with our perceptions, and expectations of them.
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