CS 419
fall 2014
All Classes
Production Computer Graphics
Credit: 3 OR 4 hours.
Advanced methods for representing, displaying, and rendering two-, three-, and four-dimensional scenes. General algebraic curves and surfaces, splines, Gaussian and bump-function representation, fractals, particle systems, constructive solid geometry methods, lighting models, radiosity, advanced ray-tracing methods, surface texturing animation techniques, data visualization methods.
3 undergraduate hours. 3 or 4 graduate hours. Prerequisite: CS 418.

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