GSD 390

Fall 2026 Part of Term B

Part of Term B
Oct 19-Dec 9
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for both Letter and S/U grading. May be repeated if topics vary.

Section Status updates every 10 minutes.
GSD 390 class schedule data for fall 2026
Status CRN Type Section Time Day Location Instructor Section Details
1
81733
Laboratory-Discussion
2AB
1:00PM -2:50PM
F
Location Pending
Ballenger, S
Availability:
Open
Part of Term:
B
Date Range:
10/19/26-12/09/26
Credit:
3 hours
Section Title:
2D Game Art Fundam - Digital
Section Info:
This course explores art elements and design fundamentals through the lens of 2D game art. Students develop skills in shape language, value, color theory, composition, and movement while applying them to character and environment design. Emphasis is placed on clarity, visual communication, and stylistic cohesion. No prior art making experience is required, this course is for beginners but useful for intermediates as well. This 8-week course will utilize digital illustration methods for creating art assets. It’s recommended that students bring and use their own digital illustration tools, but it’s not required.
1
78600
Laboratory-Discussion
DHP
2:00PM -3:50PM
MW
322 David Kinley Hall
Hopping, D
Availability:
Open
Part of Term:
B
Date Range:
10/19/26-12/09/26
Credit:
2 hours
Section Title:
Improv for Games
Section Info:
Whether you've seen it in your favorite Tabletop Role Playing game, on a television show like Whose Line is it Anyway, or in person at Second City, improvisation is everywhere. In this course, students will learn and practice basic improvisational techniques, with the goal of exploring fictional characters and scenarios in and around games and game design. Students will also get the opportunity to create new Improv games, and approach the space from a designer's perspective. No theater or game design experience is required!
1
79793
Online
UTP
6:00PM -9:00PM
R
n.a.
Song, A
Availability:
Open
Part of Term:
B
Date Range:
10/19/26-12/09/26
Credit:
2 hours
Section Title:
Unity Programming in C#
Section Info:
The focus of this course is learning to write clean, efficient C# scripts in the Unity game engine to control gameplay mechanics, user input, physics interactions, UI systems, and more. Through a series of guided projects and creative challenges, you’ll gain practical experience with object-oriented programming concepts, the fundamentals of C# and Unity's core tools and architecture. Prior programming experience isn't required, but it is helpful.
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