GSD 390

Spring 2025 All Classes

All Classes
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2025
CRN Type Section Time Day Location Instructor Section Details
74996
Laboratory-Discussion
ASH
9:30AM -10:50AM
TR
182 Armory
Schultz, A
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Theatrical Table-Top Design
Section Info:
In this project-based course, students will utilize immersive storytelling and transmedia play techniques to transform scenes from iconic plays and musicals into engaging, one-shot TTRPG experiences.
74893
Lecture-Discussion
DBU
2:00PM -4:50PM
R
146 Armory
Baird, D
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Introduction to Unreal
Section Info:
This course is intended to be a beginning introduction to the video game development engine Unreal Engine. Starting from the ground up, it will introduce you to the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for both experienced developers who wish to learn about UE and how it functions, as well as beginners who wish to start making headway into game development & design. BYOL course (Bring Your Own Laptop).
77359
Laboratory-Discussion
DHP
3:00PM -4:20PM
R
G8A Literatures, Cultures, & Ling
Hopping, D
Part of Term:
B
Date Range:
03/17/25-05/07/25
Credit:
1 hours
Section Title:
Improv for Games
Section Info:
Whether you've seen it in your favorite Tabletop Role Playing game, on a television show like Whose Line is it Anyway, or in person at Second City, improvisation is everywhere. In this course, students will learn and practice basic improvisational techniques, with the goal of exploring fictional characters and scenarios in and around games and game design. Students will also get the opportunity to create new Improv games, and approach the space from a designer's perspective. No theater or game design experience is required!
75999
Online
JAI
1:30PM -3:30PM
R
n.a.
Velazquez, J
Part of Term:
B
Date Range:
03/17/25-05/07/25
Credit:
1 hours
Section Title:
AI Systems in Games
Section Info:
Guided exploration of AI tools and how they can be used to design and build games.
75015
Laboratory-Discussion
JVA
1:00PM -3:20PM
T
146 Armory
Velazquez, J
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Introduction to Blender
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3-D models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS. Beginners welcome! The only prerequisite is an understanding of how to use a computer.
77548
Laboratory-Discussion
JVB
ARRANGED
n.a.
Location Pending
Part of Term:
A
Date Range:
01/21/25-03/14/25
Credit:
1 hours
Section Title:
Intro to Blender-Overview
76141
Laboratory-Discussion
MCR
9:00AM -11:30AM
W
1002 Siebel Center for Design
Curtin, M
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Concept Art for Video Games
Section Info:
This course teaches students how to collaboratively generate video game concept art, gain industry perspective, and prepare for the role through a simulated studio’s pre-production lifecycle. Students will leave the class with a visual record of their work to showcase to potential employers. To fully benefit from the course, a level of proficiency and confidence in drawing is recommended. Students can work in either traditional or digital mediums (BYOL for digital).
75016
Laboratory-Discussion
RPG
2:00PM -3:50PM
W
146 Armory
Baird, D
Part of Term:
B
Date Range:
03/17/25-05/07/25
Credit:
1 hours
Section Title:
2D Game Design with RPG Maker
Section Info:
An introduction to the design behind 2D games. You will become proficient in RPG Maker MZ, a game engine designed for 2D forced perspective games. By the end of class you will have developed a small demo for personal reference for what you've learned as well as for your portfolio. No prior programming knowledge is required for students to be successful in the course. BYOL course (Bring Your Own Laptop). Students must purchase their own license of RPG Maker MZ.
74997
Laboratory-Discussion
U2D
2:00PM -3:50PM
W
146 Armory
Baird, D
Part of Term:
A
Date Range:
01/21/25-03/14/25
Credit:
1 hours
Section Title:
Unreal Engine: 2D Deep Dive
Section Info:
This course is intended to be a deeper dive into the 2D/2.5D systems of the video game development engine Unreal Engine. We'll be covering the Paper2D and PaperZD systems. Over the course of the class you will be putting together a series of simple demos that can be used as both a personal reference for what you've learned as well as a demo for your portfolio. The course is intended for both those with beginner experience in Unreal Engine or experience developers who wish to learn more about Unreal Engine and its 2D systems. BYOL course (Bring Your Own Laptop)
74968
Laboratory
WGP
5:00PM -6:40PM
M
182 Armory
Gillespie, W
Part of Term:
1
Date Range:
01/21/25-05/07/25
Credit:
3 hours
Section Title:
Literature Lab: Books as Games
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