CS 415
Spring 2025 All Classes
Credit: 3 OR 4 hours.
A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines.
3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.
| CRN | Type | Section | Time | Day | Location | Instructor | Section Details | |
|---|---|---|---|---|---|---|---|---|
|
76058
|
Online
|
CSP
|
ARRANGED
|
n.a.
|
n.a.
|
Shaffer, E
|
|
|
|
74907
|
Online Lecture-Discussion
|
GDG
|
11:00AM
-12:15PM
|
T
|
n.a.
|
Shaffer, E
|
|
|
|
74906
|
Online Lecture-Discussion
|
GDU
|
11:00AM
-12:15PM
|
T
|
n.a.
|
Shaffer, E
|
|
|
|
76067
|
Online
|
MC3
|
ARRANGED
|
n.a.
|
n.a.
|
Shaffer, E
|
|
|
|
76059
|
Online
|
MC4
|
ARRANGED
|
n.a.
|
n.a.
|
Shaffer, E
|
|