CLCV 220

Fall 2025 Part of Term 1

Part of Term 1
Aug 25-Dec 10
Exploring the Greek and Roman World

Credit: 3 hours.

Focused study of topics in ancient Greek and Roman literature, art, archaeology, and culture in their Mediterranean context. May also explore reflections in later literature and art.

Same as CWL 220. May be repeated in separate terms, if topics vary.

This course satisfies the General Education Criteria in Fall 2022 for:

Humanities – Lit & Arts
Cultural Studies - Western
Section Status updates every 10 minutes.
CLCV 220 class schedule data for fall 2025
CRN Type Section Time Day Location Instructor Section Details
63188
Lecture-Discussion
B
2:00PM -3:20PM
TR
312 Davenport Hall
Bevis, B
Part of Term:
1
Date Range:
08/25/25-12/10/25
Degree Notes:
Humanities - Lit & Arts, and Cultural Studies - Western course.
Section Info:
Women and Cloth-Making: Textiles, Gender, and Labor in the Ancient Mediterranean. Are textiles “women’s work”? This course introduces the fiber arts of the ancient Mediterranean (spinning, weaving, dyeing, etc.), the multiple methods of studying them, and the vital role of textiles in ancient economies and visual cultures. In addition to traditional classroom experiences, an important part of the course will be a semester-long experience of spinning wool with traditional hand spindles
65400
Lecture-Discussion
G
1:00PM -1:50PM
MWF
214 Davenport Hall
Austen, V
Part of Term:
1
Date Range:
08/25/25-12/10/25
Degree Notes:
Humanities - Lit & Arts, and Cultural Studies - Western course.
Section Info:
Pompeii: Under the Ashes of Vesuvius Pompeii, a Roman town famously destroyed but uniquely preserved by the Vesuvian eruption of 79CE, has traditionally been viewed as a quintessential example of the ancient Roman urban experience. But how ‘Roman’ was Pompeii? In this class, we will examine how evidence from that buried city contributes to our understanding of Roman material culture and the everyday use of urban space; and how this, in turn, can help us interrogate what it meant to be ‘Roman’ in the ancient Mediterranean world.
50114
Lecture-Discussion
H
2:00PM -3:20PM
TR
1024 Lincoln Hall
Garcia-Molina, E
Part of Term:
1
Date Range:
08/25/25-12/10/25
Degree Notes:
Humanities - Lit & Arts, and Cultural Studies - Western course.
Section Info:
The Ancient World in Video Games How do you render the ancient world within video games? How do you play antiquity? This course explores the interrelated issues faced by game designers, historians, and archaeologists when attempting to recreate antiquity. From realizing myths and monsters to raising armies and battlefields to redefining the rise of urbanism and early states, historical and archaeological questions have influenced the design of games set in ancient Rome, Greece, Egypt, and Mesopotamia. We will survey a broad range of video games across time and genres with an eye towards their translation of ancient histories, literature, and material culture within their audio, visual, and mechanical designs. In doing so, we will get a better grasp at how historical and archeological issues affect game design and popular perceptions of antiquity; we will then design and workshop game concepts or virtual exhibits that take advantage of the unique position of video games and virtual reality as media with which to immerse audiences in the complex histories of antiquity.
COURSE EXPLORER
Email: Course Explorer Feedback

OFFICE OF THE REGISTRAR | 901 W. Illinois Street, Urbana, Illinois 61801

Site developed by: Technology Services at Illinois | UNIVERSITY OF ILLINOIS URBANA-CHAMPAIGN
1102 Digital Computer Laboratory | MC-256 | Urbana, IL 61801 | phone 217-244-7000