GSD 390

Spring 2024 Part of Term A

Part of Term A
Jan 16-Mar 8
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2024
CRN Type Section Time Day Location Instructor Section Details
74997
Laboratory-Discussion
U2D
2:00PM -3:50PM
W
301 Architecture Building
Baird, D
Part of Term:
A
Date Range:
01/16/24-03/08/24
Credit:
1 hours
Section Title:
Unreal Engine: 2D Deep Dive
Section Info:
This course is intended to be a deeper dive into the 2D/2.5D systems of the video game development engine Unreal Engine. We'll be covering the Paper2D and PaperZD systems. Over the course of the class you will be putting together a series of simple demos that can be used as both a personal reference for what you've learned as well as a demo for your portfolio. The course is intended for both those with beginner experience in Unreal Engine or experience developers who wish to learn more about Unreal Engine and its 2D systems. BYOL course (Bring Your Own Laptop)
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