GWS 204

Fall 2024 All Classes

All Classes

Credit: 3 hours.

Examines the history of gender in videogames, focusing on how the embodied elements of play as well as the spatial logics of games function to promote and resist representation, as well as how games designed by women and people of color are transforming how and why we play games.

Same as ENGL 277, GSD 204, and MACS 204.

Section Status updates every 10 minutes.
GWS 204 class schedule data for fall 2024
CRN Type Section Time Day Location Instructor Section Details
78679
Laboratory-Discussion
GEN
11:00AM -12:30PM
MW
Psychology Building
Starks, K
Part of Term:
1
Date Range:
08/26/24-12/11/24
Credit:
3 hours
Section Info:
Meets with GSD 190. In this course, we will explore the history of gender in videogames, especially the ways by which movements like #GamerGate and #RaceFail09 constituted a coordinated effort to solidify videogames as an exclusive domain of hegemonic masculinity. Also, we will consider representational, embodied and ludic elements of games in their relation to discrimination. Throughout the course, we will engage with games designed by people whose experience of marginalization within the industry, and ‘real-life’ are transforming games, along with our perceptions, and expectations of them.
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