DTX 495

Fall 2024 Part of Term B

Part of Term B
Oct 21-Dec 11

Credit: 1 TO 4 hours.

Subject offerings of new and developing areas of knowledge in design thinking and human-centered design intended to augment the existing curriculum.

1 to 4 undergraduate hours. 1 to 4 graduate hours. May be repeated, if topics vary, in the same term to a maximum of 6 hours or in separate terms to a maximum of 12 hours.

Section Status updates every 10 minutes.
DTX 495 class schedule data for fall 2024
CRN Type Section Time Day Location Instructor Section Details
78626
Lecture-Discussion
B
2:00PM -3:20PM
TR
Location Pending
Duke, C
Fava, J
Schultz, A
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
2 hours
Section Title:
Student-Centered App Design
Section Info:
Student-Centered App Design is an 8-week, project-based course that focuses on using Human-Centered Design (HCD) principles to examine the needs of students at the University of Illinois and reimagine a student-centered app experience. During this course, you will work in teams to identify opportunities, brainstorm ideas, create wireframes, test prototypes, and refine your app concepts. By the end of the course, you will develop a more thorough understanding of HCD methodologies and gain iterative experience in app design, preparing you for future projects in the field. Students from all academic backgrounds are encouraged to enroll, as no prior programming or design experience is required, but DTX495: Introduction to UX Theory and Tools is recommended as a precursor for students interested in more practical hands-on training with popular UX design tools like Figma.
80032
Online Lecture
SM
ARRANGED
n.a.
n.a.
McCloud, S
Schultz, A
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
2 hours
Section Title:
Introduction to Ethics in HCD
Section Info:
An exploration of questions at the intersection of ethics and human centered technology design. We will be focusing on the “empathize” component within human centered learning principles, to best serve others in designing products that serve others. As well as observing subjects through an empathetic and ethical lens, such as; data, environmental stability, artificial intelligence, apps and social media, content truth/validity, physical and mental health, and equity/inclusion. How do we design a humane world?
80115
Online Lecture-Discussion
UX2
6:30PM -7:50PM
TR
n.a.
Riley, S
Schultz, A
Part of Term:
B
Date Range:
10/21/24-12/11/24
Credit:
2 hours
Section Title:
Intro to UX Theory and Tools
Section Info:
Introduction to UX Theory and Tools is a foundational course aimed at providing students with an initial grasp of the theoretical principles fundamental to User Experience (UX) Design, along with practical hands-on training in essential UX tools. The curriculum delves into key concepts of UX, encompassing user psychology, interaction design, information architecture, and usability principles. Moreover, the course offers interactive sessions to familiarize students with popular UX design tools like Figma, with a focus on wireframing, prototyping, and collaboration functionalities. Through a blend of lectures, workshops, and project-based tasks, students will develop beginner-level proficiency in utilizing these tools to create and assess effective user interfaces. Upon completion, students will have acquired introductory knowledge and skills necessary to evaluate the usability of digital products and create functional prototypes. Students from all academic backgrounds are encouraged to enroll in this hands-on course, as no prior programming or design experience is required. This course is recommended as a precursor for DTX 495: Student-Centered App Design, and other similar courses on campus.
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