GSD 390

Spring 2023 Part of Term B

Part of Term B
Mar 13-May 3
Special Topics in Game Studies & Design

Credit: 1 TO 3 hours.

Advanced study or skills-based instruction in an emerging or special topic related to Game Studies and Design not covered in normal course offerings.

Approved for Letter and S/U grading. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
GSD 390 class schedule data for spring 2023
CRN Type Section Time Day Location Instructor Section Details
74997
Laboratory-Discussion
DB2
2:00PM -4:00PM
R
G8A Foreign Languages Building
Baird, D
Part of Term:
B
Date Range:
03/13/23-05/03/23
Credit:
1 hours
Section Title:
Advanced Unreal
Section Info:
This course is intended to be an advanced course on the video game development engine Unreal Engine. It will further your knowledge about the interfaces, systems, structure, and general workings of UE. Over the course of the class you will be putting together a simple game that can act as both a personal reference for what you’ve learned as well as a demo for your portfolio. The course is intended to be for experienced developers who seek advanced knowledge of UE’s features.
75015
Lecture-Discussion
JVA
1:00PM -2:50PM
T
G8A Foreign Languages Building
Velazquez, J
Part of Term:
B
Date Range:
03/13/23-05/03/23
Credit:
1 hours
Section Title:
Introduction to Blender
Section Info:
This course is designed to build a strong foundation for Game Art Development. You will become familiar with Blender’s interface and navigating the 3-D workspace, build a strong working knowledge of the basics for 3-D modeling and design. You will learn the basic skills needed to create 3-D models and apply textures and lighting and get a feel for animating, and rendering. Blender is available for Windows and Mac OS. Beginners welcome! The only prerequisite is an understanding of how to use a computer.
74959
Laboratory-Discussion
TJS
1:00PM -2:50PM
W
ARR Grainger Engineering Library
Toenjes, J
Part of Term:
B
Date Range:
03/13/23-05/03/23
Credit:
1 hours
Section Title:
Human Animation for VR
Section Info:
Creation and implementation of human animation in virtual reality through use of various motion capture technologies. Rigging skeletons and mapping animations onto avatars in Unreal Engine to create a database of publicly available animations, culminating in a VR application created by students in the class.
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