CS 415

Fall 2023 Part of Term 1

Part of Term 1
Aug 21-Dec 6

Credit: 3 OR 4 hours.

A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines.

3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.

CS 415 class schedule data for fall 2023
CRN Type Section Time Day Location Instructor Section Details
77100
Online Lecture
GG
11:00AM -12:15PM
T
n.a.
Shaffer, E
Part of Term:
1
Date Range:
08/21/23-12/06/23
Credit:
4 hours
Section Info:
For up-to-date information about CS course restrictions, please see the following link: http://go.cs.illinois.edu/csregister
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
Not intended for First Time Freshman students.
77099
Online Lecture
GU
11:00AM -12:15PM
T
n.a.
Shaffer, E
Part of Term:
1
Date Range:
08/21/23-12/06/23
Credit:
3 hours
Section Info:
For up-to-date information about CS course restrictions, please see the following link: http://go.cs.illinois.edu/csregister
Restriction(s):
Restricted to Undergrad - Urbana-Champaign.
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