IS 436
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Credit: 3 OR 4 hours.
In this immersive and experiential course, students consider "playfulness" as a key aspect of design methodologies and practices. Looking closely at the philosophical, social, and relational dynamics of play, we will explore how playful approaches to design thinking, game design, and other gameful methodologies can encourage collaboration, engagement, and emergent, transformative solutions to a range of challenges that face us in our rapidly-changing, information-based culture. The course aims to build student competency in design methods through a sequence of game design experiences arising from a broad consideration of play.
3 undergraduate hours. 4 graduate hours.

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| Detail | Status | CRN | Type | Section | Time | Day | Location | Instructor |
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