GWS 204

spring 2021
 
All Classes

Credit: 3 hours.

Examines the history of gender in videogames, focusing on how movements like #GamerGate, #RaceFail09, internet bullying, doxing and trolling emerged as the coordinated effort to consolidate and maintain videogames and geek culture as the domain of masculinity and whiteness. We also consider how the embodied elements of play as well as the spatial logics of games function to promote and resist representation, and we will end by looking at how games designed by women and people of color are transforming how and why we play games.

Same as ENGL 277 and MACS 204.

Closed
Section Status Closed
Open
Section Status Open
Pending
Section Status Pending
Open (Restricted)
Section Status Open (Restricted)
Unknown
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