GWS 204
spring 2021
All Classes
Gender in Gaming
Credit: 3 hours.
Examines the history of gender in videogames, focusing on how movements like #GamerGate, #RaceFail09, internet bullying, doxing and trolling emerged as the coordinated effort to consolidate and maintain videogames and geek culture as the domain of masculinity and whiteness. We also consider how the embodied elements of play as well as the spatial logics of games function to promote and resist representation, and we will end by looking at how games designed by women and people of color are transforming how and why we play games.

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