INFO 490

Spring 2020 All Classes

All Classes

Credit: 0 TO 4 hours.

Topics of current interest.

1 to 4 undergraduate hours. 1 to 4 graduate hours. May be repeated if topics vary. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
INFO 490 class schedule data for spring 2020
CRN Type Section Time Day Location Instructor Section Details
65142
Lecture
Laboratory
A
A
3:00PM -3:50PM
4:00PM -5:50PM
M
M
FAB LAB Art-East Annex, Studio 2
FAB LAB Art-East Annex, Studio 2
Butt, E
Butt, E
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
3 hours
Section Title:
Makerspace: Game Studies
Section Info:
This course is a foray into game studies via makerspace production mediums. Students will study the role of play, tinkering and gaming in design, research and innovation and be challenged to learn a variety of makerspace production tools and techniques to create games. This course will include three major components (1) physical board game design, (2) introductory computer game design and (3) investigation into the narrative themes, artistic production, interaction mechanics and culture that make games engaging. During the course, students will prototype both playable board and video games, followed by iterating through to a final version of a game of their choice. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. This section is for undergraduate students only. Graduate students should register for CRN 65144.
Restriction(s):
Not intended for students with Freshman class standing. Not intended for Graduate - Urbana-Champaign.
65144
Lecture
Laboratory
AG
AG
3:00PM -3:50PM
4:00PM -5:50PM
M
M
FAB LAB Art-East Annex, Studio 2
FAB LAB Art-East Annex, Studio 2
Butt, E
Butt, E
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
4 hours
Section Title:
Makerspace: Game Studies
Section Info:
This course is a foray into game studies via makerspace production mediums. Students will study the role of play, tinkering and gaming in design, research and innovation and be challenged to learn a variety of makerspace production tools and techniques to create games. This course will include three major components (1) physical board game design, (2) introductory computer game design and (3) investigation into the narrative themes, artistic production, interaction mechanics and culture that make games engaging. During the course, students will prototype both playable board and video games, followed by iterating through to a final version of a game of their choice. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. This section is for Graduate students only. Undergraduate students should register for CRN 65142.
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
62684
Laboratory
Lecture
B
B
3:00PM -4:50PM
2:00PM -2:50PM
T
T
FAB LAB Art-East Annex, Studio 2
FAB LAB Art-East Annex, Studio 2
Butt, E
Butt, E
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
3 hours
Section Title:
Makerspace: Escape Rooms
Section Info:
This course will explore the intersection of storytelling, interaction design and user experience through a focus on fabrication and computational thinking concepts relevant to the design of escape rooms. The combination of teamwork, immersive narratives, and engaging puzzles provides a friendly yet complex platform for students to learn about applied computing related to information studies. Over the course of the semester they will first rapidly design the narrative, script, props and setting and then move to focus substantially on puzzles and interfaces to be ultimately presented as a portable escape room, which will be exhibited for the public in a high profile venue. As part of the process, they will become familiarized with several manufacturing tools often available in makerspaces, such as laser cutters, 3D printers, graphic drawing tablets, and small board electronics. Much of the class will focus on introducing learners to relevant electronics hardware, code libraries and interface design concepts to create a series of interconnected internet of things devices to control or manipulate puzzles and progress through the room. Data collected from these devices will provide insight into user experience and aid in evaluation and reporting. Since the class is rapidly paced, students will rely on easy-to-deploy platforms like Micro:bits and arduinos so they can call upon existing code libraries and work at a higher level of abstraction. Additionally, this course will emphasize a degree of self-guided learning and time management, as students will leverage online tutorials and information resources to explore and troubleshoot. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. Experience coding is not required but strongly recommended. This section is for undergraduate students only. Graduate students should register for CRN 62685.
Restriction(s):
Not intended for students with Freshman class standing. Not intended for Graduate - Urbana-Champaign.
62685
Laboratory
Lecture
BG
BG
3:00PM -4:50PM
2:00PM -2:50PM
T
T
FAB LAB Art-East Annex, Studio 2
FAB LAB Art-East Annex, Studio 2
Butt, E
Butt, E
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
4 hours
Section Title:
Makerspace: Escape Rooms
Section Info:
This course will explore the intersection of storytelling, interaction design and user experience through a focus on fabrication and computational thinking concepts relevant to the design of escape rooms. The combination of teamwork, immersive narratives, and engaging puzzles provides a friendly yet complex platform for students to learn about applied computing related to information studies. Over the course of the semester they will first rapidly design the narrative, script, props and setting and then move to focus substantially on puzzles and interfaces to be ultimately presented as a portable escape room, which will be exhibited for the public in a high profile venue. As part of the process, they will become familiarized with several manufacturing tools often available in makerspaces, such as laser cutters, 3D printers, graphic drawing tablets, and small board electronics. Much of the class will focus on introducing learners to relevant electronics hardware, code libraries and interface design concepts to create a series of interconnected internet of things devices to control or manipulate puzzles and progress through the room. Data collected from these devices will provide insight into user experience and aid in evaluation and reporting. Since the class is rapidly paced, students will rely on easy-to-deploy platforms like Micro:bits and arduinos so they can call upon existing code libraries and work at a higher level of abstraction. Additionally, this course will emphasize a degree of self-guided learning and time management, as students will leverage online tutorials and information resources to explore and troubleshoot. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a different makerspace class before are encouraged to enroll. Experience coding is not required but strongly recommended. This section is for graduate students only. Undergraduate students should register for CRN 62684.
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
68730
Laboratory-Discussion
DC
2:00PM -3:20PM
TR
432 Armory
Cermak, D
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
3 hours
Section Title:
The Video Game Dev Process
Section Info:
The emphasis of this course is understanding the video game development process as seen in current Game Studios. The course will focus on key elements of the process including each phase of the development timeline, scheduling, prototyping, iteration, QA, game builds and player research. Students will form small teams (4-6 with the goal of using the concepts taught in class to create a video game from a catalog of pre-existing designs. Considering the limited time frame of the semester, the state of the final product is not as important as understanding the game develop cycle. Knowledge of a programming engine (preferably Unity) is desired but not a pre-requisite.
Restriction(s):
Not intended for students with Freshman class standing.
69282
Lecture-Discussion
GIG
11:00AM -12:20PM
TR
182 Armory
Pintar, J
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
4 hours
Section Title:
Global Informatics Seminar
Section Info:
Global Informatics Seminar: Narrative AI, Propaganda & Election Interference: In this humanities-informed social science course, we will explore the global interrelationships between information technologies and political, social and cultural processes. As we investigate the historical and sociocultural background of AI-driven election interference across national borders, we pay particular attention to the relationship between Russia (including the former Soviet Union) and the U.S. and EU nations. Topics to be addressed include Cold War era research into suggestibility, and psychological manipulation, the development of narrative Artificial Intelligence technologies, and the deployment of chatbots as the engine for propaganda campaigns, the targeted manipulation of social media, and election interference.
Restriction(s):
Not intended for Undergrad - Urbana-Champaign.
69281
Lecture-Discussion
GIU
11:00AM -12:20PM
TR
182 Armory
Pintar, J
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
3 hours
Section Title:
Global Informatics Seminar
Section Info:
Global Informatics Seminar: Narrative AI, Propaganda & Election Interference In this humanities-informed social science course, we will explore the global interrelationships between information technologies and political, social and cultural processes. As we investigate the historical and sociocultural background of AI-driven election interference across national borders, we pay particular attention to the relationship between Russia (including the former Soviet Union) and the U.S. and EU nations. Topics to be addressed include Cold War era research into suggestibility, and psychological manipulation, the development of narrative Artificial Intelligence technologies, and the deployment of chatbots as the engine for propaganda campaigns, the targeted manipulation of social media, and election interference.
Restriction(s):
Not intended for students with Freshman class standing. Restricted to Undergrad - Urbana-Champaign.
64015
Online
MH
ARRANGED
n.a.
n.a.
Haberman, M
Part of Term:
1
Date Range:
01/21/20-05/06/20
Credit:
3 hours
Section Title:
Intro to Prog for Data Science
Section Info:
Introduction to Programming for Data Science is for students who want to learn about solving problems common in data sciences but have little or no programming experience. The class is asynchronous (students can access material on-line but within specified timeframes) and taught online. Data Science lies at the intersection of statistics and computer science and focuses on extracting information from data. This class will immerse students on topics of software construction, design, programming paradigms and the semantic and syntax of the Python language and then focus on some of the necessary workflows to move raw data into information. The class will explore common Python modules (libraries) used in data science, natural language processing, statistics, mathematics, data management (acquiring, cleaning, reshaping, organizing, persisting) and visualizations. This is ONLINE and ASYNCHRONOUS (there is no regular meeting day/time). Students who have completed INFO 490 RB Foundations of Data Science or INFO 490 RB2 Advanced Data Science should not register for this course as it will be considered duplicate credit (which does not count towards graduation). More information about the course can be viewed at https://uicourses.web.illinois.edu/ Students must be enrolled in this class by 12 pm (noon) on Thursday, January 30, 2020. No students will be allowed to enroll after that time.
Restriction(s):
Not intended for students with Freshman class standing.
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