CWL 461

Fall 2019 All Classes

All Classes

Credit: 3 OR 4 hours.

Structure and development of literary genres and forms in historical perspective (for instance, drama, parody and the grotesque, poetry, fables and fabulists, and modern fiction); essential international components and significant national variations of such genres and forms. Emphasis changes from term to term.

3 undergraduate hours. 3 or 4 graduate hours. May be repeated to a maximum of 9 undergraduate hours or 12 graduate hours. Prerequisite: One year of college literature or consent of instructor.

CWL 461 class schedule data for fall 2019
CRN Type Section Time Day Location Instructor Section Details
67032
Lecture-Discussion
JPG
11:00AM -12:20PM
TR
182 Armory
Pintar, J
Part of Term:
1
Date Range:
08/26/19-12/11/19
Credit:
4 hours
Section Info:
CWL 461/ INFO 490 JPG: Designing and Programming Text Based Games and Simulations. In this course, you will be introduced to the narrative design process for the authoring of text-based digital games and simulations. You will become proficient in Inform 7, a programming language and design system for parser-based (rather than hypertext) interactive fiction (IF). By the end of the semester you will have developed a game or literary work of IF and made a substantive contribution to a collaborative game. No prior programming knowledge is required for students to be successful in the course. Students will be expected to bring a laptop to class.
65537
Lecture-Discussion
JPU
11:00AM -12:20PM
TR
182 Armory
Pintar, J
Part of Term:
1
Date Range:
08/26/19-12/11/19
Credit:
3 hours
Section Title:
Design & Prog Text Based Games
Section Info:
CWL 461/INFO 490 JPU: Designing and Programming Text Based Games and Simulations. In this course, you will be introduced to the narrative design process for the authoring of text-based digital games and simulations. You will become proficient in Inform 7, a programming language and design system for parser-based (rather than hypertext) interactive fiction (IF). By the end of the semester you will have developed a game or literary work of IF and made a substantive contribution to a collaborative game. No prior programming knowledge is required for students to be successful in the course. Students will be expected to bring a laptop to class. This section is for undergraduate students only.
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