INFO 403

Spring 2018 Part of Term 1

Part of Term 1
Jan 16-May 2

Credit: 3 hours.

Principles of game design, game theory, and current video game technologies. Topics include theory of game design (interaction, play, etc.), story crafting, game engines, graphics, physics simulations, AI simulation, world design, play testing, multi-player interaction models, and user interface design. Students will apply theoretical concepts taught during lectures to a semester-long video game design project of their choosing. All students must participate in the completion of a group design project. The project involves the design and creation of a multi-player, 3D video game using an existing platform/framework/engine. Students must work in groups (of 4-6 students) on the project. Groups will need to meet outside of class, as well as in class, to complete the project. Groups will present their game projects for workshops during the semester and at the end of the course. The class format is lecture, labs, individual and group activities, and discussion. Class participation is required.

3 undergraduate hours. 3 graduate hours. Prerequisite: Consent of instructor.

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INFO 403 class schedule data for spring 2018
CRN Type Section Time Day Location Instructor Section Details
57769
Laboratory-Discussion
A
3:30PM -4:45PM
TR
Natural History Building
Cermak, D
Part of Term:
1
Date Range:
01/16/18-05/02/18
Section Info:
This class will be restricted to Informatics minors until approximately 12 pm on November 16, 2017.
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