INFO 403

Fall 2018 All Classes

All Classes

Credit: 3 hours.

Principles of game design, game theory, and current video game technologies. Topics include theory of game design (interaction, play, etc.), story crafting, game engines, graphics, physics simulations, AI simulation, world design, play testing, multi-player interaction models, and user interface design. Students will apply theoretical concepts taught during lectures to a semester-long video game design project of their choosing. All students must participate in the completion of a group design project. The project involves the design and creation of a multi-player, 3D video game using an existing platform/framework/engine. Students must work in groups (of 4-6 students) on the project. Groups will need to meet outside of class, as well as in class, to complete the project. Groups will present their game projects for workshops during the semester and at the end of the course. The class format is lecture, labs, individual and group activities, and discussion. Class participation is required.

3 undergraduate hours. 3 graduate hours. Prerequisite: Consent of instructor.

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INFO 403 class schedule data for fall 2018
CRN Type Section Time Day Location Instructor Section Details
70674
Laboratory-Discussion
A
3:30PM -4:45PM
TR
2078 Natural History Building
Cermak, D
Part of Term:
1
Date Range:
08/27/18-12/12/18
Section Info:
The following is a more detailed description of how this course will be taught. Top Down Video Game Design: The emphasis of this course is on developing an understanding of top down video game design using the various design methodologies and tools introduced in class. Students will form small groups (4-6) and work on their own design within a selected genre (to be determined at the beginning of the semester). Areas of focus include high level design vision, audience evaluation, User Interface and its impact on the design, iteration of a series of design documents (high, medium and low level) and the team dynamics of communication, critique and integration. The goal of the class is to have the small teams use the concepts and the tools taught in class to create a complete design document that will be cataloged. This class is open to everyone except freshmen. Consent of instructor not needed.
Restriction(s):
Not intended for students with Freshman class standing.
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