INFO 490

Fall 2013 Part of Term 1

Part of Term 1
Aug 26-Dec 11

Credit: 1 TO 4 hours.

Topics of current interest.

May be repeated in separate terms. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
INFO 490 class schedule data for fall 2013
CRN Type Section Time Day Location Instructor Section Details
62288
Lecture-Discussion
JSG
12:30PM -1:45PM
TR
Noyes Laboratory
Scott, J
Part of Term:
1
Date Range:
08/26/13-12/11/13
Credit:
3 hours
Section Title:
An Introduction to Game Design
Section Info:
This is the graduate enrollment section. This course meets with INFO 490 JSU. This course explores the theory and practice of designing games. Through lectures, discussions, written assignments, hands-on workshops and team projects, students learn how to analyze, design, build, and refine meaningful game experiences. Possible topics include gameplay systems and mechanics, choice vs. chance, economies and balancing, pacing and the dramatic arc, understanding player motivation, design documentation and communication, and the iterative cycle of the design process (ideation, exploration, prototyping, playtesting). Please note that all game projects designed in this course will be simple non-digital games (e.g., board, dice, and card games) that require no special technical expertise to produce. Game design is an eclectic field, and students from all disciplines are welcome.
62287
Lecture-Discussion
JSU
12:30PM -1:45PM
TR
Noyes Laboratory
Scott, J
Part of Term:
1
Date Range:
08/26/13-12/11/13
Credit:
3 hours
Section Title:
An Introduction to Game Design
Section Info:
This is the undergraduate enrollment section. This course meets with INFO 490 JSG. This course explores the theory and practice of designing games. Through lectures, discussions, written assignments, hands-on workshops and team projects, students learn how to analyze, design, build, and refine meaningful game experiences. Possible topics include gameplay systems and mechanics, choice vs. chance, economies and balancing, pacing and the dramatic arc, understanding player motivation, design documentation and communication, and the iterative cycle of the design process (ideation, exploration, prototyping, playtesting). Please note that all game projects designed in this course will be simple non-digital games (e.g., board, dice, and card games) that require no special technical expertise to produce. Game design is an eclectic field, and students from all disciplines are welcome.
62221
Lecture-Discussion
PVG
9:00AM -11:50AM
T
Grad Sch of Lib & Info Science
Gasser, L
Bashir, M
Part of Term:
1
Date Range:
08/26/13-12/11/13
Credit:
4 hours
Section Title:
Privacy in the Internet Age
Section Info:
Graduate student enrollment section. Meets with UG sections LIS 490PVU and INFO 490PVU, and graduate section LIS 490PVG. Description: This course will examine the notion of privacy in its historical context, and in relation to existing and projected information/communication technologies and institutional arrangements. Topics covered include the nature of "identity"; protecting personal data; technologies for personal identification, societal surveillance, and privacy enhancement; technologies for describing, monitoring, and controlling levels of privacy; changes in cultural, legal, and policy understandings of privacy and privacy rights; needs for and approaches to privacy protection in a variety of institutions and industries; security-privacy interactions and policy implications; and specific cases such as privacy implications of automated transportation systems, medical records, online behavior, Google Maps, information mining, trans-border data flow, credit card theft, etc.
62218
Lecture-Discussion
PVU
9:00AM -11:50AM
T
Grad Sch of Lib & Info Science
Gasser, L
Bashir, M
Part of Term:
1
Date Range:
08/26/13-12/11/13
Credit:
3 hours
Section Title:
Privacy in the Internet Age
Section Info:
Undergraduate (junior & senior) enrollment section. Meets with UG section LIS 490PVU and graduate sections LIS 490PVG and INFO 490PVG. Description: This course will examine the notion of privacy in its historical context, and in relation to existing and projected information/communication technologies and institutional arrangements. Topics covered include the nature of "identity"; protecting personal data; technologies for personal identification, societal surveillance, and privacy enhancement; technologies for describing, monitoring, and controlling levels of privacy; changes in cultural, legal, and policy understandings of privacy and privacy rights; needs for and approaches to privacy protection in a variety of institutions and industries; security-privacy interactions and policy implications; and specific cases such as privacy implications of automated transportation systems, medical records, online behavior, Google Maps, information mining, trans-border data flow, credit card theft, etc.
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