INFO 490

Spring 2012 All Classes

All Classes

Credit: 1 TO 4 hours.

Topics of current interest.

May be repeated in separate terms. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

Section Status updates every 10 minutes.
INFO 490 class schedule data for spring 2012
CRN Type Section Time Day Location Instructor Section Details
57796
Lecture-Discussion
CSG
11:00AM -12:20PM
TR
165 Everitt Laboratory
Sandvig, C
Part of Term:
1
Date Range:
01/17/12-05/02/12
Credit:
4 hours
Section Title:
Play & Technology
Section Info:
Topic: Play and Technology. Restricted to graduate students. This course considers the social science of play and interactive media technology, with many examples drawn from electronic games. The course investigates play as communication, the history of mediated play, competing social scientific and philosophical theories of play, the structure of games, and the societal consequences of mediated play. Both children and adults are considered. The course is organized around competing theoretical understandings of play (e.g., play as development, fate/chance, power, identity, fantasy, self-fulfillment, nonsense), and will be illustrated with examples from current technologies of play.
Restriction(s):
Restricted to Graduate - Urbana-Champaign.
57715
Lecture-Discussion
CSU
11:00AM -12:20PM
TR
165 Everitt Laboratory
Sandvig, C
Part of Term:
1
Date Range:
01/17/12-05/02/12
Credit:
3 hours
Section Title:
Play & Technology
Section Info:
Topic: Play and Technology. Restricted to undergraduate students. This course considers the social science of play and interactive media technology, with many examples drawn from electronic games. The course investigates play as communication, the history of mediated play, competing social scientific and philosophical theories of play, the structure of games, and the societal consequences of mediated play. Both children and adults are considered. The course is organized around competing theoretical understandings of play (e.g., play as development, fate/chance, power, identity, fantasy, self-fulfillment, nonsense), and will be illustrated with examples from current technologies of play.
Restriction(s):
Not intended for students in the Undeclared department.
Restricted to Undergrad - Urbana-Champaign.
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