INFO 490

Spring 2008 All Classes

All Classes

Credit: 3 hours.

Topics of current interest.

May be repeated in separate terms. Prerequisite: Consent of instructor. Other prerequisites as specified for each topic offering. See Class Schedule.

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INFO 490 class schedule data for spring 2008
CRN Type Section Time Day Location Instructor Section Details
49579
Lecture
GG
12:30PM -1:45PM
WF
1103 Siebel Center for Comp Sci
Garnett, G
Part of Term:
1
Date Range:
01/14/08-04/30/08
Special Approval:
Instructor Approval Required
Section Info:
Course covers principles of game design, game theory, and current video game technologies related to multiplayer games and virtual worlds. Topics include theory of game design (interaction, play, etc.), story crafting, game engines, graphics, physics simulations, AI simulation, world design, play testing, multi-player interaction models, and user interface design. Students will apply theoretical concepts taught during lectures to a semester-long video game design project of their choosing. Meets with CS 498 GG and MUS 404 C.
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